Helms, Shoulders, and Chests are able to interact with your Heart of Azeroth, granting you Azerite Powers. These powers can modify existing spells, provide buffs, deal damage or healing, as well as other effects.
The powers below are divided into three rings where they can be found in your Azerite gear:
- Ring 1 contains Spec/Zone powers and is the first section available on each item and will likely be available to select as soon as you acquire a given piece of gear, contain traits based on your class specs and source of the trait.
- Ring 2 contains Role powers, based on the roles your class can perform. It is only found on epic-level gear (340 or higher.) Lower-level gear will only have the other rings.
- Ring 3 contains Defensive/Utility powers and is the last set of choices available in the piece.
- Final Ring always contains Azerite Empowered, which increases the item level of the armor piece it is in by 5 item level. The effect, in turn, increases the power from all previous rings.
The first tier of Azerite Powers in an armor piece will have options for each of your specialization, plus a thematic option depending on the source of the armor.
- Contemptuous Homily — Extra penance damage and DoT duration.
- Depth of the Shadows — Buffing Shadow Mend healing through DoT damage.
- Gift of Forgiveness — Strong smite buff for maintaining a small amount of Atonements
- Moment of Repose — Pain Suppression applying Atonement and healing for a small amount.
- Weal and Woe — Consistent bonuses from Penance for Smite or PW:Shield.
- Enduring Luminescence — Additional Radiance healing along with a slight increase in Atonement duration applied.
There are other rings, those don't focus so much on your class and are more generic damage, healing, or utility improvements.
Role Enhancing Powers
These traits can be found in the Role Ring. The options are chosen from the varying pools shown below depending on what roles your class can perform: Tank, Healer and/or DPS. This set of powers will only appear on Azerite Armor that is item level 340 or above. The options available account for all roles that Priest can perform, not only Discipline options.
Generic Role Powers
- Earthlink — Azerite energy courses through you, reaching a high primary stat value and then diminishing down to a lower value primary stat, cycling every 6 sec.
- Blood Siphon — Increases your Mastery and your Leech.
- Lifespeed — Increases your Haste and your Avoidance.
- On My Way — Increases your Versatility and your Speed.
- Unstable Flames — Your damaging abilities have a chance to grant critical strike rating for 5 sec. This effect stacks up to 5 times.
- Heed My Call — Your damaging abilities have a chance to deal Nature damage to your target, and Nature damage to enemies within 3 yards of that target.
Priest Role Powers
- Synergistic Growth — Casting your multi-target healing spell grants you Mastery for 10 sec. This cannot occur more than once every 30 sec.
- Ephemeral Recovery — Casting a healing spell restores mana over 8 sec. Stacks up to 4 times.
- Blessed Portents — Your healing spells have a chance to apply Blessed Portents for 20 sec. When the ally falls below 50% health, Blessed Portents is consumed and instantly restores health.
- Bracing Chill — Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal and move Bracing Chill to a nearby ally (up to 6 times).
- Concentrated Mending — Your healing effects have a chance to grant the target additional healing every 2 sec for 12 sec. This effect doubles every 2 sec.
- Savior — Your heals on targets below 35% health have a chance to heal.
- Woundbinder — Your healing effects have a chance to increase your Haste for 6 sec. Healing lower health targets will grant you more Haste.
- Azerite Globules — Your damaging abilities have a chance to implant an Azerite Globule on your enemies. When an enemy collects 3 Azerite Globules, they explode, dealing damage to nearby enemies.
- Gutripper — Your damaging abilities have a chance to deal Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
- Elemental Whirl — Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility for 10 sec.
- Overwhelming Power — Your damaging abilities have a chance to grant you 25 applications of Overwhelming Power. Each stack of Overwhelming Power grants Haste. An application of Overwhelming Power is removed every 1 sec or whenever you take damage.
These powers can be found in the Utility/Defensive Ring. The pool contains a number of Generic Defensive Traits, in addition to two class-specific Defensive Traits.
- Gemhide — When dealt damage greater than 10% of your maximum health, gain Avoidance and Armor for 10 sec.
- Impassive Visage — When you take damage, heal. Cannot occur more than once every 6 sec.
- Vampiric Speed — When an enemy you harmed dies, you heal and gain Speed for 6 sec.
- Longstrider — Increases your movement speed by a fraction of your highest secondary rating.
- Resounding Protection — Every 30 sec, gain an absorb shield for 30 sec.
- Self Reliance — While no enemies are within 20 yds, you heal every 3 sec.
- Azerite Fortification — When stunned, immobilized, or knocked back, you heal.
- Bulwark of the Masses — When you are surrounded by 4 or more enemies, gain a shield that absorbs damage. Cannot occur more than once every 15 sec.
- Sanctum — When you cast Fade, you absorb Magic damage for 10 sec.
- Twist Magic — When you successfully Dispel Magic, you heal yourself and 4 injured allies.
Best Azerite Powers for Discipline Priest
Based on simulations and analysis we have selected the best Azerite Powers which should generally be prioritized. Keep in mind that the strength of Azerite armor powers are based on its item level, which can weight their value, and will typically make a higher item level piece of gear better even if it has less ideal traits.
Azerite Effect Tier List
Note: This offers an approximate ranking or tier list of available azerite effects based off of testing and analysis from Beta and Live before the release of Uldir. Many damage based Azerite pieces do not proc Atonement and therefore are not ranked in this tier list as a result. For competitive Mythic+ play, these traits will be taken to leverage as much damage as possible. This guide will be updated in the future with a list of high damage traits, but the following will be focused on maximizing your healing from traits in raids and mythic+.
Ring 1 - Outer RingS-Tier
- Archive of the Titans — Uldir raid effect that enables Reorigination Array which increases the value of your highest secondary stat by 75 per week that you kill at least 3 Uldir bosses on any difficulty. Ideal trait to target and stack in Uldir.
- Enduring Luminescence — Ideal Azerite build with have at least 1x Enduring Luminescence for the extended duration. Note: the Heal effect stacks but not the + duration
- Depth of the Shadows — Additional Atonement duration to all Shadow Mend casts in Patch 8.1, as well as a buff to the healing quantity make this a valuable trait to have one of. Likely will not be a targeted trait until the 5th Azerite Ring is added when the Dazar'alor raid goes live.
- Meticulous Scheming — Buff that offers a short window to active a lengthy haste proc for 20 seconds.
- Blood Rite — While unlikely to extend the duration consistently in raid fights, can offer a solid haste proc to a haste hungry spec and good power in 5mans.
- Swirling Sands — Solid critical strike increase with an opportunity to extend the duration.
- Blightborne Infusion — Solid secondary stat increase.
- Laser Matrix — Enabling the Reorigination Array effect which is considerable as noted above. Compared to Archive of the Titans this trait base effect is a bit weaker, but will be well worth taking if it is your only piece that enables the Reorigination Array.
- Contemptuous Homily — Increases the value of Penance, but often not by a significant enough value of damage/healing increase over traits above. Overall solid.
- Sudden Revelation — Replaces Gift of Forgiveness in Patch 8.1, offers small cooldown reduction to Power Word: Radiance.
- Weal and Woe — Rewards frequent Penance usage either offensively or defensively, but due to the spell's low value this trait is less valuable.
- Unstable Catalyst — Solid Primary stat increase with a positional requirement.
- Moment of Repose — Holds a very high scaling level, making this a trait that can be significantly more powerful as the ilvl increases. Primarily seeing value in 5mans.
Ring 2 - Middle RingS-Tier
- Synergistic Growth — Solid mastery with excellent control over the proc. Allows you to further empower a strong ramp up and will have very strong uptime. Allows you to further empower a strong ramp up and will have very strong uptime. Patch 8.1 fixes the issue with bugged Mastery procs thus making this trait more competitive.
- Blessed Portents — Mimicking the Highfather's effect from Antorus, this trait offers powerful progression healing in a form that is often life-saving.
- Concentrated Mending — HoT that accelerates over the duration, offering decent healing but would be more competitive if the most powerful part of the HoT was front-loaded rather than back-loaded.
- Blood Siphon — Offering flat increase to Leech and Mastery
- Overwhelming Power — Good increase to haste with some concern of consistency.
- On My Way — Consistent stat increase.
- Woundbinder — Haste proc for a Haste-hungry spec. Some concern over uptime as this trait only gets stronger as targets more frequently drop lower.
- Earthlink — Decent primary stat increase though decay and variance can be an issue for a spec that thrives on ramping for specific damage effects.
- Savior — Solid potential for increasing healing on low health targets. Uptime can be a concern early on in an expansion where there is considerably less burst damage effects.
- Ephemeral Recovery — While this will have near 100% uptime, the increased mana regeneration is extremely low and you are often better off pursuing a stat or healing increase proc rather than this mana regen which contributes very little.
- Bracing Chill — Trait with solid potential but requires you to almost chase the effect to continue the heal effect.
Ring 3 - Inner RingS-Tier
- Resounding Protection — Consistent and strong shield effect.
- Impassive Visage — Reliable heal effect whenever damage is taken with a small internal cooldown.
- Gemhide — Especially powerful against physical AoE damage with armor and avoidance increases.
- Sanctum — Powerful absorb on a low cooldown with Fade, only absorbs magic damage.
- Vampiric Speed — Situationally valuable, mainly in Mythic+.
- Longstrider — Good mobility increase but lacks defensive value.
- Twist Magic — Very high potential when offensively Purging buffs from enemies.
- Azerite Fortification — PvP oriented, situational value.
- Bulwark of the Masses — Niche value, especially in a raiding environment.
- Self Reliance — Range requirement for optimal healing value, niche value.
Azerite Power Rotation Changes for Discipline Priest
While Azerite powers are not as impactful as Legendaries were in Legion, some still can change rotations substantially:
- Weal and Woe will give you frequent buffs after using Penance either offensively or defensively. Helpful to track which buff that you have proc'd each time to take advantage of.
- Depth of the Shadows increases healing from Shadow Mend off of DoT damage, can be helpful to track when the stacks near capped value.
Azerite Armor for Discipline Priest
Knowing the best Azerite Powers to look for, here is a list of a few early Battle for Azeroth gear with Discipline powers to look for. Note that you can have the same Power in multiple pieces and their effects will stack up to three times. The power listing is here based on all items having equal item level, but remember that item level can often be a larger increase than a better set of traits. In many cases, it will be important for you to have a wide variety of such pieces with those traits depending on if you are doing Raid, Mythic+ or PvP content.
- Horrific Amalgam's Hood from Fetid Devourer in Uldir.
- Mantle of Contained Corruption from Zek'voz in Uldir.
- Robes of the Unraveler from Mythrax the Unraveler in Uldir.
Finding Azerite Armor
Unlike other sources of gear, Azerite Armor isn't fully available around the world. While you can obtain it normally on non-keystone Dungeons and on World Quests, there are only a handful of sources after that point for the best gear:
- Up to 3 pieces inside your Weekly Mythic Keystone chest.
- Personal Loot Drops from Uldir.
- From Conquest Point Rewards.
Note that none of these sources are farmable and Azerite Armor cannot Titanforge, so you cannot use lesser sources for endgame gearing.