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Battle for Azeroth Discipline Priest Guide - Raid & Crucible of Storms Guide

Guide provided by Wowhead
Guide provided by Wowhead

Raid & Crucible of Storms Guide

Discipline Raid Strengths and How To Maximize Them

The Discipline spec in Battle for Azeroth has grown substantially in the breadth and flexibility of its healing in a raid environment. While they were known primarily for their raid burst healing in Legion, Battle for Azeroth Discipline has managed to maintain a great deal of that burst potential, while also adding greater tools to increase their healing in between burst phases. Thanks to Evangelism's continuation in the talent tree, Discipline's ability to offer consistent burst healing to counter key boss mechanics remains powerful, but with the recent power boosts described later in Azerite traits affecting Smite, your consistent healing outside of bursts is much improved.

The Schism talent still stands as your optimal choice for BfA Raiding, offering strong damage and burst potential to kill bosses and top off your raid faster, respectively. Improved efficiency out of Shadow Mend and the removal of Plea offer greater spot heal potential than Disc has known before which synergize well with new BfA raid's emphasis on spot healing and greater tank support. In the Crucible of Storms, your mobility will be tested and your damage will be especially value on both encounters.

Discipline Raid Weaknesses and How To Prepare for Them

It is no secret that Discipline is a more proactive minded healer and one of the biggest vulnerabilities of the specialization is a lack of preparedness. Knowledge of encounters in addition to strong fundamentals is required in order to leverage the highest potential of the spec. Holy for example is often touted as a very fundamental-based healer in which you can simply focus on casting Holy Words and Prayer of Mending almost on cooldown to yield a reasonably high performance. Discipline, however, continuously requires study of future encounters along with frequent trial and error to identify and exploit damage patterns to your advantage.

To prepare yourself for new encounters in Crucible, it is recommended that you go through the dungeon journal or check out the Crucible of Storms Raid Overview on WoWHead to identify the consistent large bursts of damage that will go out on each fight. After you've outlined some specific boss abilities, start looking at the timing of each ability. This can be done by watching a video, or if you are already in the raid you can use a combat timer like one which is built into the Exorsus Raid Tools addon. Once you have a solid plan on where you likely will be able to line up Evangelism/Schism windows, adjust your weakauras or boss mods to emphasize specific times leading up to the big damage event. Some bosses are energy based, while others have more of a rough timer. Using DBM or BigWigs you can change the sounds and graphics that appear for specific mechanics to help train you to prepare for damage output. It is often recommended to use a unique sound as your "ramp up reminder" about 10-15 seconds before the hit occurs. If you use the same sound for different boss fights, it can quickly become muscle memory to hear that specific sound and prompting you to ramp up to deal with it.

While often players will view this preparation primarily for ramping up to near-full raid coverage, this can also apply towards spot healing requirements in cutting-edge progression. This environment can often stretch the common "best practices" outlined in guides and push you towards more unorthodox healing in order to fulfill the requirements created by the boss. An example of this can be slowing down or harming your ramp up priority system in order to use Shadow Mend to provide emergency spot healing.

Crucible of Storm Boss Tips & Tricks

Discipline Priest Talent Recommendations for Restless Cabal
15Schism
30Angelic Feather
45Power Word: Solace
60Shining Force
75Sins of the Many
90Purge the Wicked
100Evangelism
Restless Cabal Tips & Tricks for Discipline Priest
  • Halo can be a risky talent to take on this encounter as players will frequently be turned hostile to allies for a brief period and multi-DoTing is not only possible but heavily encouraged on this encounter.
  • Crushing Doubt goes out frequently. Focus on applying Atonement to afflicted targets first when ramping. They will often run out of your range to drop the debuff but will immediately need healing when they return.
  • Standing close to Zaxasj makes it much easier to dodge the Cerebral Assault and avoid becoming hostile to players.
  • Promises of Power is very important to maximize but must be monitored frequently. Ensure your raid frames properly display stack count and only dispel if allies are at high stacks before high damage occurs. You likely will have to dispel this off of players before Storm of Annihilation to keep players from falling below that 25% threshold.
  • NOTE: On PTR the dispeller took damage when Promises of Power was removed. If that remains the case then using Mass Dispel will be lethal. If there is no damage then Mass Dispel can help a high volume of players to stand near the Dark Herald, pick up the debuff, and then quickly have it removed before incoming damage.
  • Witness the End will go off in a staggered fashion to avoid the 500% damage taken buff that is left behind. Focus on ramping for one window of damage, do not stretch yourself too thin and try to cover everything.
Discipline Priest Talent Recommendations for Uu'nat
15Schism
30Angelic Feather
45Power Word: Solace
60Shining Force
75Sins of the Many
90Purge the Wicked
100Evangelism
Uu'nat Tips & Tricks for Discipline Priest
  • Halo can be a risky talent to take on this encounter as players will frequently be turned hostile to allies for a brief period and multi-DoTing is not only possible but heavily encouraged on this encounter.
  • Watch the boss' energy to see when the next Gift of N'Zoth: Obscurity burst will detonate and prepare accordingly.
  • Watch your feet to avoid any Oblivion Tear as they will heal the boss, prolonging the fight which will consume more resources.
  • The Piercing Gaze of N'Zoth will be strong times to use Barrier or ramp up. Running through one beam early, letting the debuff fall off before you pass through the 2nd will be key to reducing damage taken on the encounter.
  • Insatiable Torment will require players to leech health from others. Quickly identifying which players will be leeched from and pumping consistent healing into them will be excellent, especially if those leech targets have strong mitigation/self healing potential.

Suggested Crucible of Storms Gear

The Crucible of Storms is a short raid with only a few drops, meant to fit alongside the Battle of Dazar'alor. Most of your best gear will continue to come from Dazar'alor or Mythic+ depending on war/titanforging. New crucible pieces are explained below this list, many have special effects or require greater management than other pieces.

NOTE: "Best in Slot" is no longer a perfect science. This list is meant to give you a good idea of what you can target in the latest raid content. Mythic+ can offer strong upgrades and the Titan Residuum vendor can offer solid alternatives in the Azerite department.

Azerite

The Azerite pieces listed above are powerful raid pieces and cover the fundamentals of what you want to pursue most in raids. Acquiring one Depth of the Shadows and one Enduring Luminescence is key to a strong Discipline setup.

Crucible Gear

There are only a few useful items in the Crucible of Storms, but they all contain special effects, many of which introduce a small drawback or element of risk for reward. Keep in mind that they all are baseline higher item level than Dazar'alor pieces, making them potentially powerful upgrades right away.

  • Malformed Herald's Legwraps grants high ilvl and a solid, flat secondary stat. The on-use effect can be strong for dealing damage in a Schism window or applying shields during Rapture. The low cooldown allows for very frequent use and since Priest is already a move movement class it is very easy to stay in the field for full duration.
  • Void Stone is an excellent Mythic+ oriented trinket with some situational uses in raids. At the moment it looks like it can be useful for mitigating large damage on tanks when a specific mechanic occurs, but randomly using it on cooldown would cause lots of passive healing from your raid group to consume much of the absorb effect.
  • Fathom Dredgers is an excellent item offering stacking shielding when mana is spent. The only issue is the duration of the absorb effect, making it liable to fall off in periods of downtime. When ramping however, your shield can stack incredibly quickly due to the front-loaded mana costs that Discipline incurs when applying Atonements.
  • Pillar of the Drowned Cabal trades a few percent of secondary stats for a frequent bounce-back heal effect that is excellent for tank healing. This buff lasts a long time also making it easy to place onto other allies if the tanks already have buffs themselves. In Mythic+ this can be an excellent weapon to take to rapidly heal up damage on the tank and on melee who are frequently susceptible to cleave effects.
  • Zaxasj's Deepstriders is a very odd effect, increasing your speed based off of missing health. While the effect can be helpful, and receiving this piece at high ilvl seems easy enough, it offers little in bonus throughput over an equivalent item piece.

For a more comprehensive list of Best in Slot including Azerite, see the Discipline Priest Gear Guide.


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