Discipline Priest Sepulcher of the First Ones Guide

Sepulcher of the First Ones is the final raid of World of Warcraft: Shadowlands, where we confront Zovaal, the Jailer and his forces one last time to save reality from his plans.

In this guide, you will learn how to optimize your Discipline Priest in the Sepulcher of the First Ones Raid by highlighting the best talents, tier set bonuses, best soulbinds, and best legendaries, along with encounter specific tips and tricks to help you succeed against each raid boss.

Discipline Priest Sepulcher of the First Ones Talents

Discipline Priest Sepulcher of the First Ones Covenant Choice

With 9.2 you will start as Kyrian and swap over to Venthyr frequently when double legendaries and set bonuses are available.

But why Venthyr? Your 4-set bonus provides a significant damage buff to Penance while your Venthyr legendary provides a hefty buff to your Crit Strike after casting Mindgames. Together, they significantly alter where your Atonement healing is generated from, even more so if The Penitent One or Scrawled Word of Recall is mixed into the equation.

With this, you can apply your Atonements as usual with Rapture into Power Word: Radiance casts but you could leverage the Scrawled Word of Recall trinket from Sanctum to reset the cooldown of your Penance to allow a faster follow-up cast to take advantage of the set bonus buff, the critical strike buff from Shadow Word: Manipulation, Schism and perhaps The Penitent One if you opt to use that legendary (more info on when you would take it on the legendaries page)

Many encounters in Sepulchur feature ~45 second burst timers with some exceptions from the first 8 bosses that we could test. As a result, with double legendaries, Venthyr is masterful at covering so much of the damage that is hitting the raid and it provides significant increases to your non-covenant damage abilities, further bolstering your overall Atonement output.

The best Covenant for Discipline Priest in Raid (with one legendary) is Kyrian in Patch 9.2. Venthyr and Kyrian will both see play with double legos and tier set.

Discipline Priest Sepulcher of the First Ones Legendaries

Best Single Legendaries for Discipline Priests

Clarity of Mind

  • Available Slots: Chest or Ring
  • Crafting Preference: Ring
  • Secondaries to use: Mastery/Haste

Has two functions depending on your talent selections. When talented into Spirit Shell, this ability extends active Atonements and decreases mana cost of damaging abilities. When NOT talented into Spirit Shell, this ability makes Power Word: Shields applied during Rapture to place longer lasting Atonements and cost less mana. Great legendary to take with either ability for the excellent increased extensions that it provides.

Best Double Legendaries

Eternity's End allows players to wear two legendary items, instead of one, with a restriction. One of the two legendaries must be your covenant legendary, making covenant choice now also impacted directly by the strength of Covenant Legendaries. Double Legendaries become available during week 5, after completing its story chapter.

The first combination of Clarity of Mind and Unity looks to be the more frequent combination as Atonement extensions are always incredibly powerful, particularly with Kyrian. The second combination would more likely be for an encounter like Anduin where the raid is split in half and the Befoul Barrier mechanic allows for massive burst healing.

Tier Set Bonus for Discipline Priest

Shadowlands Season 3 marks the return of tier sets. This time around, tier sets are available not only for raiders, but also available from Mythic+ and PvP as well. The 2-set bonus was recently changed to stack these free Shadow Mend buffs and increase their Atonement duration, that said, this bonus is very medicore and low impact. The 4-set bonus however provides a strong increase to Penance damage during ramp periods by guaranteeing Power of the Dark Side procs and boosting that damage further. This is a good damage and healing increase for the spec.

The set is composed of five pieces of gear:

To unlock the tier set bonus, you'll need to equip 4 pieces of the tier set. Discipline Priest prefer equipping tier pieces on Helm, Shoulder, Chest, and Legs. However, you can use any 4 combination of the five pieces, aiming to achieve the highest overall item level while still maintaining the tier set bonus as well as your maximum number of legendaries.

For more information on Tier Set bonuses for Discipline Priests, check out our Tier Set Bonus Discipline Priest page:

Discipline Priest Sepulcher of the First Ones Boss Tips

Discipline Priest Tips for Vigilant Guardian

Discipline Priest Tips

  • This fight mostly consists of AoEing various automa. Automa are Powered Down until restored to full power by the death of nearby automa.
  • Use Fade for big damage events like Exposed Core or Spike of Creation explosions.
  • On Heroic, the main mechanic you could ramp for, even though this fight has extremely small amounts of damage would be the Exposed Core that goes out around 1:30 on the encounter so beginning ramp around 1:12 would be preferable. This core forces all players to stack in the defensive field from the automa and will repeat between 1.5 - 2mins keep an eye on the energy bar of the Guardian itself for when the next core will go off. 1:32, 3:19, and 5:04 were the timers when exposed core began for our kill, so give yourself about 18 seconds beforehand to begin ramping. The Core Overload began around 8:10 so you can have another ramp on cooldown after the third core, and then have your cds back for the end of the fight with the overload.
  • Your ideal ramp sequence on Mythic will begin around 18 seconds into the encounter when you ramp for Spike of Creation explosions then on cooldown to counter the Exposed Core at around 2 mins and again at 3:45 and so on. I believe you'll get another similar ramp around 5:15 and then your final ramp will be near 7 minutes to end the fight.
  • Avoid Deresolution.
  • At 40% health the boss transforms into its battle mode.
  • At 15% health the boss activates self-destruct sequence, Try to also enter this last stretch with defensive cooldowns available and a final ramp.
  • Use Power Word: Barrier during Core Overload to reduce the damage the raid takes during this final stretch.
Discipline Priest Tips for Skolex

Discipline Priest Tips

  • Ephemera Dust is the highest damage of this encounter and it continues to stack in damage until your raid collapses together to phase the boss.
  • On heroic my guild cleared at 4 stacks of Ephemera Dust which worked out to be about every 1:15 intervals. If you do something similar you can begin your ramp around 0:32 into the fight and you'll end up clearing stacks around the 1minute timer. From there you might have to delay your follow up ramp until around 3:22 if your guild is clearing on 1min intervals. Generally I think you should look to begin your ramp just before you receive your third stack of Ephemera Dust.
  • Dust Flail occurs around every 15 seconds increasing your stacks on the raid. An ideal time to ramp on this encounter will be partially dependent on when your team wants to transition.
  • Riftmaw occurs around every 30 seconds, forcing the raid to dodge his frontal attack. With this, you could ramp before the first Maw occurs with a small ramp, then put out a larger ramp after the third Maw (if you can stay up that long!) to heal the raid as they collapse to one point to force the stack reset. If your raid needs to go earlier then you might just have to ramp immediately at the start for a poor ramp and then ramp on cooldown.
Discipline Priest Tips for Dausegne

Discipline Priest Tips

  • Inevitable Dominion begins around 1:15 into the encounter, so begin your ramp about at 0:57 on the encounter to have your large ramp on hand to reverse the incoming damage.
  • Disintegration Halo deals moderate damage about every 1:30 to 1:40 which could be ideal for covering one Halo and then one Dominion cast with a Venthyr ramp, but if you're using a Kyrian-one leggo ramp it likely will be better to focus on covering the Dominions as best as you can on Mythic.
  • When ramping on heroic, you'll look to alternate between ramping Dominions and Halo affects, covering the first Dominion shield at 1:15, then ramping on cooldown for the 3rd Halo set, using Power Word: Barrier for the second Dominion shield and then ramping the final halo at the end of the fight. You should be able to just use Rapture/Evangelism on cooldown throughout this encounter if you start by using them on the first Dominion shield.
  • Being aggressive about passing thru these halo zones are very important on mythic where you can not be standing near other players while you pass through and near the end of the encounter where you're running through halos as soon as your debuff falls.
Discipline Priest Tips for Artificer Xy'mox

Discipline Priest Tips

  • Glyph of Relocation is cast fairly erratically on this encounter ranging between every 1min and 2mins. These seems like the more ideal of periods to ramp for on this encounter but there are some delays/exceptions. During the intermission phase, adds will spawn and raid damage will go out. You can also use this period to ramp and strike the boss directly, even though he will take 99% less damage, the Atonement transfers will still be 100% value. If you can complete your ramp on one add then that will be helpful to push the transition faster.
  • This encounter I ramped almost on cooldown starting at ~41 seconds for the first intermission phase and then ramped for only glyphs for the rest of the fight. For the 2nd intermission that you won't have your ramp up, utilize Power Word: Barrier and get the raid mostly stacked. Watch for frontals from adds and use Fade to avoid aggro/adds casting on you as tanks rally mobs together.
  • Approximate starts to you ramps on this encounter can be about 0:41, 2:11, 4:09, 5:39 BUT please keep an eye on the glyph timers as this encounter has very weird variances.
  • Similar to Nathria you'll be using portals, but this time to dodge Forerunner Rings that will one shot you if hit.
Discipline Priest Tips for Prototype Pantheon

Discipline Priest Tips

  • In this fight a variety of the Pantheon of Death will enter the battlefield and cycle through abilities, very similar to how The Nine encounter worked. On this fight I began ramping at ~28 seconds for the first major damage mechanic Windswept Wings but I used a Shadowfiend ramp so that I could hold my Boon for the first set of seeds. Another will occur about a minute later that you won't be able to fully cover. When it cycles to Sire Denathrius' Prototype he will begin stacking damage from Burden of Sin which will require heavy output and this is where the Seeds come out.
  • Healing the seeds during Sire's stacking damage is imperative to your team's success. I believe that Discipline can ramp, apply Atonements to the seeds through your Power Word: Radiance casts by being within 30 yards of each seed and casting Power Word: Radiance off of yourself and since they'll likely be lower HP than your allies when they first spawn the Atonement should automatically go to them.
  • With this in mind, ramp for the first wings at ~28 seconds, then on cooldown use your large boon ramp for the first set of seeds, applying Rapture shields to allies then using your Power Word: Radiances to atone the seeds and make sure other healers aren't popping large cooldowns or lots of healing into the seeds that could pop them too quickly. It might be ideal to have your paladins beacon a far off seed so it can naturally be popped at the end.
  • On Heroic, try ramping starting at ~0:28, 2:25, 3:55, skip the 3rd set of seeds, and use Power Word: Barrier at the start of the final phase then the final set of seeds and have your final large boon ramp for the last set of seeds to finish the fight around 6minutes.
Discipline Priest Tips for Lihuvim

Discipline Priest Tips

  • This fight has tons of damage going out just as the raid splits into two groups. Technically Atonements range is massive, but being able to setup your ramp, extend your Atonements and THEN get into position to put out damage to heal would require a lot of prepositioning for the raid that may not go over well on Week 1. This might be a fight you consider playing Holy on for your first time through.
  • The Protoform Radiance damage that occurs when the raid splits happens about every 2.5 minutes making for very wide gaps between these mechanics.
  • Cosmic Shift goes out about every 30 seconds allowing you to catch some solid output by ramping on these in between splits.
  • I'm undecided if its worthwhile to ramp for these splits but if it could be done it would be a major benefit to your raid team, having the Disc Priest carrying the lion's share of the output each time while everyone else is dealing damage to the adds to push the intermission phase faster.
Discipline Priest Tips for Halondrus

Discipline Priest Tips

  • This fight has very large amounts of movement and you can't stand under the boss while he is rooted in place. Earthbreaker Missiles go out about every 30-40 seconds, leave space between your allies so you can congregate for healing and dodge aftershocks. Reclaim happens around every 2:40-3mins which can be a strong area for ramping as you'll be dragged into the boss and be dodging missiles and bouncing orbs back.
  • You'll need to be bouncing white orbs away from the boss and dispelling players in front of these orbs to slow them down. I'd recommend using Fade on cooldown as you bounce these orbs, particularly near the end of the encounter where you might have to bounce two or three back to back.
  • For ramping on heroic: look to begin around 0:45 for the first Reclaim. Your Shadowfiend ramps on cooldown will often be weak but it is good to just get it out there for additional output, especially when moving. You can generally use your Boon of the Ascended ramps each time for reclaims or the end of the encounter for the massive damage spikes. Try to start your first ramp earlier if your guild pushes quickly which would mean the next reclaim would happen slightly faster than 3 mins. Otherwise, ramp on cooldown throughout this encounter and work to get used to players positioning so you know where to reach them. The more that melee can stay close to each other, the easier it will be for you to cast Power Word: Radiance off of them.
  • You'll generally want to be close to melee to reach all allies but also not IN melee so you don't drastically reduce the space that they have. I'd suggest marking out a specific section with your other healers, particularly ranged healers to move around the room and areas for melee to congregate so that they are in range for Holy Word: Sanctify healing. Most of this encounter you will spend large amounts of time spothealing tanks and ranged players bouncing orbs.
Discipline Priest Tips for Anduin Wrynn

Discipline Priest Tips

  • Befouled Eruption is the primary mechanic of the encounter. Healing up this barrier rapidly is a must in order to be successful and this is a great encounter for The Penitent One with the Venthyr legendary because of the reduced raid size.
  • Stick to the outside of the room in between Barrier casts (about 45 seconds) so you can combine debuffs, one shadow connects with one holy circle. Touching other players will result in death and it is very easy to step on other players toes the closer you are to the melee pile.
  • For Wicked Star, watch the debuff timer and prepare to move out at the last moment. The further you are from the star the easier it is to dodge the silence affect and subsequent damage.
  • In an ideal world the Discipline Priest will stay upstairs full-time healing the Barrier debuff while the other healers rotate going downstairs to heal.
Discipline Priest Tips for Lords of Dread

Discipline Priest Tips

  • The spawned Inchoate Shadow casts Ravenous Hunger dealing moderate raid damage until it reaches full health where it can then be killed. Give particular attention to allies debuffed with Cloud of Carrion during this period. Players should use Kintessa's purple fear debuffs to remove these debuffs before raid wide damage goes out.
  • Both bosses cast Swarm of Decay and Swarm of Darkness at the same time when Mal'ganis reaches full energy. This begins at around 0:48 into the encounter, lasting for around 20 seconds.
  • The swarm timers in our kills on heroic were 0:48, 3:20 and 5:44. Keep an eye on Mal'ganis' energy bar as that will be the best indicator and keep in mind that these swarms last a long period of time.
  • With double legendaries you can Boon of the Ascended ramp every swarm! With Bigwigs timers I liked to start around 15 seconds before Carrion Swarm "AoE Phase".
  • During "Amongus" phase, you can Mind Control your allies and jump them off the edge. Not that you WOULD or anything, I'm just trying to be thorough here.
  • Keep an eye on any dispels on this encounter, the most common of which is tanks or melee getting slept. Anything that can be dispelled on this encounter should be removed immediately.
  • Otherwise, watch your feet, clear debuffs, spot heal debuffed allies and watch for the dreadlords above player's heads during Amongus phase and communicate clearly/effectively.
  • Listed are two weakauras to help with the encounter: https://wago.io/qunOnImXX and https://wago.io/dW5U0N3HP.
Discipline Priest Tips for Rygelon

Discipline Priest Tips

  • As a healer this is a very cut and dry encounter.
  • Step into Unstable Matter Field before Massive Bang. Avoid lines and avoid standing on quasars or on top of other players soaks.
  • Cycle raid cooldowns with your team during The Singularity phase as this will be the highest damage out there. Particularly be ready to use Guardian Spirit to help tanks soak and survive the core expiration.
  • This fight is much more suited towards Kyrian than Venthyr as the raid damage is more steady and occurs around every 2 minutes.
  • The singularity occurs almost at the 2 minute mark so you could opt for an early ramp on the first phase and ramp slightly later each time after that to collect incoming damage, then just use spare Power Word: Radiances in the upstairs phases to provide extra support as needed. If the timers "drift" a bit and you aren't quite getting your boon back fast enough, you potentially could leverage Mikanikos' additional cd reduction since you'll always hit the boss and one core, allowing for a 1:36ish Boon cooldown. First Singularity begins around 1:15 but you should be able to just begin your ramp as you are standing in your circle before you go down as it takes some time t
  • Avoid standing by ledges as players clearing debuffs will knock other players. You generally should be positioned near the middle of the room at all times.
Discipline Priest Tips for The Jailer

Discipline Priest Tips

  • Number one thing on this encounter is awareness of your surroundings and where you can be knocked on this encounter. Keep in mind for Martyrdom that you don't have to stand DIRECTLY on the tank and standing on any part of the circle will work just fine. I personally like to be near the edge of the circle and make sure I have a clear idea of where I'll be knocked.
  • When jumping into holes with Rune of Damnation be sure to wait until about 1 second is left remaining before entering and bear in mind that you will be knocked opposite of where your character is facing.
  • For Desolation you can jump quickly in front of the Jailer and run out when the cast completes to help bait Defile.
  • Raid cooldowns can be used early/often in Phase 1 and 2. During P3, make sure cooldowns are utilized to quickly heal Dominating Will as it can be very easy to miss a player or two if they're out baiting defile and can result in additional deaths if you're not careful.
  • A lot of this encounter on heroic is about managing your space and movement with a massive amount of avoidable mechanics that can kill you. Be thoughtful about your movement and positioning and you'll come out alright.
  • For ramping on this encounter there is very frequently 45 second bursts going on from a range of various abilities starting around 0:30 seconds in with the first Martyrdom. You can fairly confidently ramp on cooldown playing Venthyr and always catch some kind of incoming damage.
  • Depending on raid size you can opt for the Venthyr The Penitent One combination to provide more consistent output as this fight is fairly bursty in nature and this combo does a great job at healing the Heal Absorb Rune near the end of the encounter.

Discipline Priest Sepulcher of the First Ones Strengths and Weaknesses

StrengthsWeaknesses
  • Excellent burst healing to counter heavy raid damage.
  • Heals by dealing damage to enemies, strong passive damage contribution to the raid.
  • Provides strong utility to the raid with heavy damage reduction cooldowns to the raid with Power Word: Barrier and Pain Suppression.
  • Frequently needs to plant in place to setup big healing.
  • While Disc embodies healing via damage dealing, this also requires the player to be in range of an enemy to consistently attack, so encounters where enemies die quickly, move out of range rapidly, or move out of line of sight can cause issues.
  • "Ramping" commits a large amount of the player's mana so poor timings or overlapping cooldowns can be particularly punishing.

Notable Sepulcher of the First Ones Gear

In Shadowlands, all of the highest item level gear drops from Raids. Because of this, all of the gear is notable in that it has more stats than other gear.

Sepulcher of the First Ones includes tier gear with set bonuses. Make sure to visit the Discipline Priest Gear Guide for the full Best in Slot list.

The set is composed of five pieces of gear:

Weapons

ItemSlotSource
Antumbra, Shadow of the CosmosDagger - Highest item levelRygelon
Forbidden TruthOff-Hand - Highest item levelThe Jailer
Guardstaff of the Great CycleStaffHalondrus
Pursuit of VictoryStaffPrototype of War
Obscured Fractal PrismOff-HandHalondrus

Trinkets

Note: Some trinkets were not given adequate time to test and some do not work properly on the PTR.

  • The Lion's Roar - Poor man's AMZ giving some damage reduction and absorb. Overall very poor trinket from testing in most cases, might have some niche use on progress but certainly not for a Discipline Priest.
  • Elegy of the Eternals - Passive stat gains.
  • Grim Eclipse - Stat/damage trinket that creates a zone that grants haste.
  • Resonant Reservoir - Pulsing AoE damage, probably a good M+ trinket.
  • Scars of Fraternal Strife - This trinket was not available for PTR testing, so the information below is a guess based on datamining:
    1. Your Haste is increased. 10% of damage you take will echo again 3 sec later.
    2. Your Versatility is increased. All Healing you take is reduced by 5%.
    3. Critical Strike is increased. You are bleed every 2 sec.
    4. Mastery is increased. Your spells and abilities reduce your movement speed. Stacks.
    5. Critical Strike, Haste, Mastery, and Versatility are increased. Explode when buff expires.
  • The First Sigil - Grants verse and resets/grants your covenant signature ability. No idea how this works with Door of Shadows.

The best trinket for Discipline Priest are Instructor's Divine Bell and/or Scrawled Word of Recall paired with a passive stat trinket. Other options that provide intellect or haste are good.