Discipline Priest Talents Guide
Talents are one of the core character systems in World of Warcraft, giving players the option to customize their character by choosing different abilities.
In this guide, we will explain how all Discipline Priest talents work and what are the best Discipline Priest talent builds to use in Shadowlands, including specialized content like Raids and Mythic+. We also highlight all the best uses for each talent, so you can confidently pick the right talent to use for every situation, as well as the best Honor Talents to use while you are enjoying the bonuses from War Mode.
Note that in order to change talents, you must be out of combat and either be in a rested zone, like a major city or inn, or under the effects of Tome of the Tranquil Mind or Codex of the Tranquil Mind.
Best Discipline Priest Talents
Looking for a quick Discipline Priest build? This is the right one for you! However, if you are looking into something more specific like serious raiding or Mythic+ Dungeons, check other builds below.
Discipline Priest Talent Changes for Shadowlands 9.1.5
- Divine Star (Talent) and Halo (Talent) now deal reduced healing beyond 6 targets.
- Developers' note: These spells previously used a complicated, invisible AoE-capping scheme for healing. This is being replaced with a clearer one where the amount of healing decays on each target after the 6th target is healed.
- Halo (Talent) healing reduced by 20%.
- Developers' note: Combined with the above change, this is still a net healing increase on large numbers of targets.
- Divine Star (Talent) heal cap is now independent on the outgoing and return trips.
- Divine Star (Talent) damage increased by 40%.
- Contrition (Talent) healing increased by 15%.
- Shadow Covenant (Talent) healing increased by 10%, mana cost reduced by 10%, and duration lowered to 7 seconds (was 9 seconds).
At the start of the Patch it looked like Spirit Shell would continue being the defining talent in Discipline's tree going into the Sanctum of Domination raid but early on raw throughput of all healers was fairly weak and the nerfs Spirit Shell received made it significantly less overall output compared to Evangelism so when throughput had a higher priority than absorbs, Evangelism won out.
Now that players are equipped in full shards of domination as they enter and continue to progress Mythic, you have a decent choice between the talent options, do you have high throughput healers like Mistweavers or Resto Druids operating their specs effectively to provide the throughput necessary or is your group struggling to heal through heavy damage? Spirit Shell can provide a crazy layer of safety but the timing is more narrow to prevent wasted shields while Evangelism has a wider window of Atonement uptime that is more forgiving if you don't perfectly preempt the damage.
If you're lacking in overall healer output, players dying to lack of healing, healers working against each other or just not effectively maximizing healing throughput when required, then I'd advise utilizing Evangelism in your progression group. If your throughput across your healers is fine and/or players are getting combo'd by mechanics, then utilize Spirit Shell. Both are very effective in Sanctum at this point in the content.
- NEWSpirit Shell For 10 sec, Penance, Power Word: Radiance, and Atonement create absorb shields for 80% of their value, instead of healing. Cooldown changed to 1.5min
Detailed Discipline Priest Builds
Note: There are currently no talent variations depending on your covenant selection.
This Disc Priest build is focused on maximizing the Evangelism talent. This talent selection is the preferred build for the Sanctum of Domination raid on Mythic.
This Disc Priest build is a balanced Mythic+ build to give you good flexibility and healing support if need be. Rapture, Pain Suppression and Power Word: Barrier to support them. Twist of Fate is great for sustaining your allies when they take heavy damage, especially during Tyrannical bosses and Prideful situations. If you are comfortable with the dungeon and the group, feel free to take Schism.
Discipline Priest Talent Overview
Tier 1 (Level 15) Talent for Disc Priest
- Castigation - Adds an extra tick to your Penance cast. Low maintenance buff.
- Twist of Fate - Strong buff that kicks in after healing a party member that drops low. Strong in a safe 5man build where your tank or party needs additional spot healing. The higher key that you go the quicker you must top them off, this is where Twist becomes a must have. Keep in mind that Twist does NOT increase absorbs. As a result, you would not want to run this in conjunction with Spirit Shell.
- Schism - Strong damage boost on a low cooldown, can provide a strong damage increase on demand. Even though the damage bonus has been nerfed from +40% to +25% it is still an extremely powerful and efficient talent. Helpful for aggressive 5man builds and for powerful burst healing in raids.
Tier 2 (Level 25) Talent for Disc Priest
- Body and Soul - Provides the flexibility of instantly casting a movement speed boost on any target, but with the now spammable Shield. Feather is often superior.
- Masochism - Underrated defensive effect. Has some situational value in high Mythic+ where you need to reduce the damage that you take from scary Tyrannical bosses. Often moving out of danger faster with Feather is better than damage reduction, but Mythic+ bosses on high keys can have such heavy unavoidable damage that this talent can become mandatory the higher you go.
- Angelic Feather - Consistent, allows pre-placement and priority is given to the caster, your go-to for mobility.
Tier 3 (Level 30) Talent for Disc Priest
Tier 4 (Level 35) Talent for Disc Priest
- Psychic Voice – Strong cooldown reduction to Psychic Scream. Decent for leveling, good uses as Area of Effect interrupt in 5man content.
- Dominant Mind – Allows you to keep your Mind Controlled enemy as a pet! Niche value, especially in 5mans. Controlling these mobs and moving them away while maintaining control over your character is very niche for recovering from dangerous situations in Mythic+.
- Shining Force – Great displacement tool that can be cast on allies. Useful for helping tanks start kiting or creating space for yourself when leveling.
Tier 5 (Level 40) Talent for Disc Priest
- Sins of the Many - Damage buff that is reduced by applying Atonements. Strong overall talent.
- Contrition - Offers small extra healing when using Penance defensively. Weak in progression raiding and Mythic+ as you are often not incentivized to use Penance defensively and the heal effect is often not powerful enough to properly deal with harmful affixes.
- Shadow Covenant - Strong, situational use for Mythic+ for quickly dealing with Grievous debuffs or Bursting effects.
Tier 6 (Level 45) Talent for Disc Priest
- Purge the Wicked - Replaces Shadow Word: Pain. Easy to spread DoT with Penance with a longer duration. Strong in Mythic+ and raids.
- Divine Star - Your star will travel in a straight line away from you damaging and healing, then return to you. Both Star and Halo's damage only transfers to Atonement on the first target hit.
- Halo - A wide-reaching heal that is great for raids and the heal amount is no longer determined by the distance at which the ally is from you. If Halo hits them at 40 yards, they are healed for the same amount as if they were at 5 yards.
Tier 7 (Level 50) Talent for Disc Priest
- Lenience - Artifact trait turned talent. Slight damage reduction per target affected by Atonement. Situational in raids, strong option in most Mythic+ environments.
- Spirit Shell - New to Shadowlands. This ability has a costly trade-off as it replaces Rapture making it not desirable for Mythic+ environments.
- Evangelism - Extends the duration of all active Atonements within range.
Crowd Control Talents
From a questing/leveling perspective, Relentless looks to be your best option as it will synergize best with open world content.
Non-CC PvP Talents
For this PvE oriented guide, this will look at talents that are best suited for solo leveling or questing content. Instanced and queued PvP talents will vary. Primary recommendations will be Dark Archangel, Searing Light and Trinity as the first two offer substantial damage increases while the final talent offers greater healing through Atonement, directly synergizing with the increased damage talents allowing you to "tank" more mobs or enemies during leveling. Other PvP talents will be more optimal when running with a group or when engaging in actual world or instanced PvP. ]