This Disc Priest build is focused primarily on the Legion-style of burst healing that we enjoyed last expansion in the raiding environment. Primary goal on setting up consistent bursts of healing within your Schism windows and heavy use of Smite within this time period. Sins is competitive with Shadow Covenant, especially on encounters where additional damage will assist in reaching transition points or getting further in the fight.
This Disc Priest build is focused primarily on dealing as much damage as possible while sustaining the group in a Mythic+ environment. Divine Star can be a competitive option in dungeons with high trash density, but often requires greater activity time spent on reapplying DoTs.
- Castigation - Adds an extra tic to your Penance cast, solid and consistent. Low maintenance buff for an already underwhelming ability.
- Twist of Fate - Strong buff that kicks in after healing a party member that drops low. Value depends on the damage patterns of the content and the uptime that can be achieved. Strong in a safe 5man build and potential situational use in progression raid encounters.
- Schism - Strong damage boost on a low cooldown, can provide a strong damage increase on demand. Helpful for aggressive 5man builds and for powerful burst healing in raids.
- Body and Soul - Provides the flexibility of instantly casting a movement speed boost on any target, but with the now spammable Shield. Feather is often superior.
- Masochism - Weak defensive effect. Has some situational value in low movement encounters but increasing your movement speed to escape danger is often superior.
- Angelic Feather - Consistent, allows pre-placement and priority is given to the caster, your go-to for mobility.
- Power Word: Solace - Provides damage and resulting Atonement healing while also refunding mana. The most important aspect of this talent row is the AMOUNT of mana returned to you along with the maintenance required to acquire that mana. Strong synergy with Schism talent if used in 5mans or raids.
- Shield Discipline - Returns mana to you through fully absorbed Power Word: Shields. Requires no change to how you play and offers good mana returns.
- Mindbender - While this does have a 1-minute cooldown, it is considered very low-maintenance and easy to use though provides lower mana regen than other options in the row. Can be useful in a safe 5man build for providing a consistent small cooldown to help top off players.
- Psychic Voice - Strong cooldown reduction to Psychic Scream. Decent for leveling, good uses as Area of Effect interrupt in 5man content.
- Dominant Mind - Allows you to keep your Mind Control'd enemy as a pet! Situational value, especially in 5mans with Infested or Bolstering mobs that are running free. Controlling these mobs and moving them away while maintaining control over your character is quite strong for recovering from dangerous situations in Mythic+.
- Shining Force – Great displacement tool that can be cast on allies. Useful for helping tanks start kiting or creating space for yourself when leveling.
- Sins of the Many - Damage buff that is reduced by applying Atonements. Strong overall talent.
- Contrition - Offers small extra healing when using Penance defensively. Weak in progression raiding and Mythic+ as you are often not incentivized to use Penance defensively and the heal effect is often not powerful enough to properly deal with harmful affixes.
- Shadow Covenant - Strong, situational use for Mythic+ for quickly dealing with Grievous debuffs or Bursting effects. Also has seen a surge in recent use in raiding due to the high healing output per mana cost (even considering the downside) giving the spec another opportunity to turn more mana or external mana cooldowns into higher HPS.
- Purge the Wicked - Replaces Shadow Word: Pain Easy to spread dot with Penance with a longer duration. trong in Mythic+ and situational in raids where utilizing the other two options is difficult or sub-optimal.
- Divine Star - Your star will travel in a straight line away from you damaging and healing, then return to you. Both Star and Halo's damage only transfers to Atonement on the first target hit. Solid in 5mans where there is high trash density.
- Halo - A wide-reaching heal that is great for raids and the heal amount is no longer determined by the distance at which the ally is from you. If Halo hits them at 40 yards, they are healed for the same amount as if they were at 5 yards. Go to pick for raids.
- Lenience - Artifact trait turned talent. Slight damage reduction per target affected by Atonement. Situational in raids, strong option in most Mythic+ environments.
- Luminous Barrier - Replaces Power Word: Barrier and allows mass absorbs to be placed upon the entire raid. Very stuational value where regular Power Word: Barrier use will be difficult but an extra defensive is still required.
- Evangelism - Extends the duration of all active atonements within range, top pick for most raid encounters with some niche use for Mythic+. In 5mans it can be very situational, as in more split party-wide damage (Atal'dazar, Underrot) you may still need to apply some healing to the group after your Power Word: Radiance cast, so instead of casting a 2nd with a long cast time you instead are able to extend the duration of current Atonements and continue damaging to heal. Other cases where movement is required, or you know that a boss fight or trash pack in the dungeon will require prolonged healing, extending the duration early can allow you to provide spot healing or simply do more damage than casting another Power Word: Radiance later on.
A new change in BFA is the addition of War Mode. War Mode is a new World PvP system in Battle for Azeroth, along with the new Honor system and Honor Talents. You are now able to toggle War Mode while in Stormwind or Orgrimmar to gain access to PvP Talents in the outdoor world as well as other bonuses, like increased rewards from World quests and 10% extra experience. The downside is that you will always be in PvP combat mode, with the rewards counterbalancing that risk.
With that in mind, not all talents give the best throughput for your Discipline Priest. We've selected the best options for you to use while doing outdoor content with this mode turned on. Keep in mind that these are the best options for PvE activities and may differ from those used when fighting other players.Crowd Control Talents
From a questing/leveling perspective, Relentless looks to be your best option as it will synergize best with open world content.Non-CC PVP Talents
For this PvE oriented guide, this will look at talents that are best suited for solo leveling or questing content. Instanced and queued PVP talents will vary. Primary recommendations will be Dark Archangel, Searing Light and Trinity as the first two offer substantial damage increases while the final talent offers greater healing through Atonement, directly synergizing with the increased damage talents allowing you to "tank" more mobs or enemies during leveling. Other PVP talents will be more optimal when running with a group or when engaging in actual world or instanced PVP.