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Battle for Azeroth Holy Priest Guide - Azerite

Guide provided by Wowhead
Guide provided by Wowhead

Best Azerite Traits for Discipline Priest

Based on simulations, logs, and analysis we have selected the best Discipline Priest Azerite Traits, which should generally be prioritized. Keep in mind that the strength of Azerite Traits is based on the source item's item level, which can weight their value. This scaling will typically make a higher item level piece of gear better, even if it has less ideal traits.

Azerite Effect Tier List

Note: This offers an approximate ranking or tier list of available azerite effects based off of testing and analysis from Beta and Live before the release of Eternal Palace. Many damage based Azerite pieces do not proc Atonement and therefore are not ranked in this tier list as a result. For competitive Mythic+ play, these traits will be taken to leverage as much damage as possible. This guide will be updated in the future with a list of high damage traits, but the following will be focused on maximizing your healing from traits in raids and mythic+.

Ring 1 - Outer Ring
S-Tier
  • Prayerful Litany — Solid trait that increases the value of Prayer of Healing.
  • Word of Mending — High priority trait to have at least one of, as cooldown reduction effect does not stack.
  • Loyal to the End — This trait requires other members of the raid to also have the trait to reach maximum efficacy and when players with this trait die, all other members with the trait receive additional secondary stat boosts for 15 seconds. Most progression raids feature frequent deaths and battle rezzes. If this trait is competitive for enough raid members, it will be a strong progression level trait to use. How many raid members utilize the trait can have a wide impact on how powerful this trait is in practical application.
A-Tier
  • Promise of Deliverance — Overall solid trait that offers a good, stacking healing increase and a non-stacking increase to Serenity cooldown reduction.
  • Swirling Sands — Solid secondary stat increase which is more valuable with higher crit rating.
  • Blightborne Infusion — Solid secondary stat increase.
  • Arcane Heart — New raid trait from the Eternal Palace and World Bosses. After the recent nerf to the uptime (not being able to accumulate progress while the buff is up) this uptime is significantly impacted for healers in this burst healing environment of EP.
  • Everlasting Light — Solid increase to Heal's healing and recently buffed in value. Can be valuable during long attrition fights and offer high healing per cost.
  • Blessed Sanctuary — Slight throughput increase, primarily for raiding.
B-Tier
  • Permeating Glow — Excellent Mythic+ trait but lower value in raids.
  • Blood Rite — While unlikely to extend the duration consistently in raid fights, can offer a solid haste proc and good power in 5mans.
  • Meticulous Scheming — Buff that offers a short window to active a lengthy haste proc for 20 seconds.
  • Unstable Catalyst — Solid Primary stat increase with a positional requirement.
Ring 2 - Middle Ring
S-Tier
  • Synergistic Growth — Solid mastery with excellent control over the proc. While Prayer of Healing is not frequently used, this offers an opportunity to more carefully use it to control this effect.
  • Concentrated Mending — HoT that accelerates over the duration, offering decent healing.
  • Blessed Portents — Mimicking the Highfather's effect from Antorus, this trait offers powerful progression healing in a form that is often life-saving.
  • Blood Siphon — Offering flat increase to Leech and Mastery.
A-Tier
  • On My Way — Consistent stat increase.
  • Ephemeral Recovery — In 8.1 this trait will offer a spike of mana regen when the player falls below 20% mana with a 3 minute internal cooldown. High potential, especially if you can proc it twice.
  • Earthlink — Decent primary stat increase.
  • Savior — Solid potential for increasing healing on low health targets. Uptime can be a concern early on in an expansion where there is considerably less burst damage effects.
B-Tier
  • Woundbinder — Haste proc that can be solid value. Some concern over uptime in raids as this trait only gets stronger as targets more frequently drop lower. Potential for higher value in Mythic+.
  • Overwhelming Power — Solid increase to haste.
  • Bracing Chill — Trait with solid potential but requires you to almost chase the effect to continue the heal effect.
Ring 3 - Inner Ring
S-Tier
  • Resounding Protection — Consistent and strong shield effect.
  • Impassive Visage — Reliable heal effect whenever damage is taken with a small internal cooldown.
  • Gemhide — Especially powerful against physical AoE damage with armor and avoidance increases.
  • Sanctum — Powerful absorb on a low cooldown with Fade, only absorbs magic damage.
A-Tier
  • Vampiric Speed — Situationally valuable, mainly in Mythic+.
  • Longstrider — Good mobility, but lacks defensive value.
  • Twist Magic — Very high potential when offensively Purging buffs from enemies.
B-Tier

Azerite Traits

Helms, Shoulders, and Chests are able to interact with your Heart of Azeroth, granting you Azerite Powers. These powers can modify existing spells, provide buffs, deal damage or healing, as well as other effects.

The powers below are divided into three rings where they can be found in your Azerite gear:

  • Ring 0 contains Spec powers and is the first section available on each item and will likely be available to select as soon as you acquire a given piece of gear, contain traits based on your class specs. This ring is a new feature, found on Armor starting with Season 2, and requires only 15 levels on your Heart of Azeroth to be unlocked regardless of the gear.
  • Ring 1 contains Spec/Zone powers and is the first section available on each item and will likely be available to select as soon as you acquire a given piece of gear, contain traits based on your class specs and source of the trait.
  • Ring 2 contains Role powers, based on the roles your class can perform. It is only found on epic-level gear (340 or higher.) Lower-level gear will only have the other rings.
  • Ring 3 contains Defensive/Utility powers and is the last set of choices available in the piece.
  • Final Ring always contains Azerite Empowered, which increases the item level of the armor piece it is in by 5 item level. The effect, in turn, increases the power from all previous rings.

The first tier of Azerite Powers in an armor piece will have options for each of your specialization, plus a thematic option depending on the source of the armor.

  • Blessed Sanctuary — Additional healing bonus applied to Echo of Light after casting Sanctify.
  • Everlasting Light — Buff to heal proportional to missing mana.
  • Permeating Glow — Flash Heal buff on players previously healed with Flash Heal.
  • Prayerful Litany — Additional healing to the most injured ally hit with Prayer of Healing.
  • Sacred Flame — Holy Fire damage buff and now returns mana per tick.
  • Word of Mending — Prayer of Mending buff in healing done and in Holy Word synergy.
  • Bindings of Fate — Heal buff that also heals the caster.

There are other rings, those don't focus so much on your class and are more generic damage, healing, or utility improvements.

Role Enhancing Powers

These traits can be found in the Role Ring. The options are chosen from the varying pools shown below depending on what roles your class can perform: Tank, Healer and/or DPS. This set of powers will only appear on Azerite Armor that is item level 340 or above. The options available account for all roles that Priest can perform, not only Holy options.

Generic Role Powers
  • Earthlink — Azerite energy courses through you, reaching a high primary stat value and then diminishing down to a lower value primary stat, cycling every 6 sec.
  • Blood Siphon — Increases your Mastery and your Leech.
  • Lifespeed — Increases your Haste and your Avoidance.
  • On My Way — Increases your Versatility and your Speed.
  • Unstable Flames — Your damaging abilities have a chance to grant critical strike rating for 5 sec. This effect stacks up to 5 times.
  • Heed My Call — Your damaging abilities have a chance to deal Nature damage to your target, and Nature damage to enemies within 3 yards of that target.
Priest Role Powers
  • Synergistic Growth — Casting your multi-target healing spell grants you Mastery for 10 sec. This cannot occur more than once every 30 sec.
  • Ephemeral Recovery — Casting a healing spell restores mana over 8 sec. Stacks up to 4 times.
  • Blessed Portents — Your healing spells have a chance to apply Blessed Portents for 20 sec. When the ally falls below 50% health, Blessed Portents is consumed and instantly restores health.
  • Bracing Chill — Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal and move Bracing Chill to a nearby ally (up to 6 times).
  • Concentrated Mending — Your healing effects have a chance to grant the target additional healing every 2 sec for 12 sec. This effect doubles every 2 sec.
  • Savior — Your heals on targets below 35% health have a chance to heal.
  • Woundbinder — Your healing effects have a chance to increase your Haste for 6 sec. Healing lower health targets will grant you more Haste.
  • Azerite Globules — Your damaging abilities have a chance to implant an Azerite Globule on your enemies. When an enemy collects 3 Azerite Globules, they explode, dealing damage to nearby enemies.
  • Gutripper — Your damaging abilities have a chance to deal Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Elemental Whirl — Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility for 10 sec.
  • Overwhelming Power — Your damaging abilities have a chance to grant you 25 applications of Overwhelming Power. Each stack of Overwhelming Power grants Haste. An application of Overwhelming Power is removed every 1 sec or whenever you take damage.

Defensive Powers

These powers can be found in the Utility/Defensive Ring. The pool contains a number of Generic Defensive Traits, in addition to two class-specific Defensive Traits.

Generic Powers
  • Gemhide — When dealt damage greater than 10% of your maximum health, gain Avoidance and Armor for 10 sec.
  • Impassive Visage — When you take damage, heal. Cannot occur more than once every 6 sec.
  • Vampiric Speed — When an enemy you harmed dies, you heal and gain Speed for 6 sec.
  • Longstrider — Increases your movement speed by a fraction of your highest secondary rating.
  • Resounding Protection — Every 30 sec, gain an absorb shield for 30 sec.
  • Self Reliance — While no enemies are within 20 yds, you heal every 3 sec.
  • Azerite Fortification — When stunned, immobilized, or knocked back, you heal.
  • Bulwark of the Masses — When you are surrounded by 4 or more enemies, gain a shield that absorbs damage. Cannot occur more than once every 15 sec.
Priest Powers
  • Sanctum — When you cast Fade, you absorb Magic damage for 10 sec.
  • Twist Magic — When you successfully Dispel Magic, you heal yourself and 4 injured allies.
Season 2 Changes

With the start of Season 2 and the Battle for Dazar'alor, pieces that previously had four rings now have five. This new ring comes before the Ring 1 and offer two different spec traits for each specialization. Note that Items from Uldir weren't updated with this change.

  • Blessed Sanctuary — Additional healing bonus applied to Echo of Light after casting Sanctify.
  • Everlasting Light — Buff to heal proportional to missing mana.
  • Permeating Glow — Flash Heal buff on players previously healed with Flash Heal.
  • Prayerful Litany — Additional healing to the most injured ally hit with Prayer of Healing.
  • Sacred Flame — Holy Fire damage buff and now returns mana per tick.
  • Word of Mending — Prayer of Mending buff in healing done and in Holy Word synergy.
  • Bindings of Fate — Heal buff that also heals the caster.

Azerite Power Rotation Changes for Holy Priest

While Azerite powers are not as impactful as Legendaries were in Legion, some still can change rotations substantially:

  • Word of Mending allows for a more frequent use of Holy Word: Sanctify usage but does not change the priority system.
  • Sacred Flame puts Holy Fire into the priority, with greater weight to use it on cooldown for fights that are longer or more healing intensive. If you have external mana resources or do not need additional mana, simply use it during downtime.

Azerite Armor for Holy Priest

Knowing the best Azerite Powers to look for, here is a list of a few Battle for Azeroth pieces with Discipline powers to look for. Note that you can have the same Power in multiple pieces and their effects will stack up to three times. The power listing here is based on all items having an equal item level. Remember that item level can often be a larger increase than a better set of traits.

Starting in Season 2, you are able to obtain six different spec traits in your Azerite Armor, with the addition of the new ring.

In many cases, it will be important for you to have a wide variety of pieces with those traits, as they can have different values depending on what content you are doing, like Raids, Mythic+ or PvP.

Recommended Azerite Pieces

The table below shows the ideal Azerite pieces for raids that you can get from raiding or from the Titan Residium Vendor. NOTE: This list prioritizes you having one Word of Mending, one Promise of Deliverance, and multiple Treacherous Covenant. Stacking more of those "one ofs" is generally not preferred so the list below is intended to give you options to acquire both "one of" traits so that you can fill in the other spots with powerful generic traits as needed.

Helmet
Shoulder
Chest
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