Shadowlands Discipline Priest Guide

Kyrian Covenant for Discipline Priests

Allegiance to the Kyrian Covenant for Discipline Priest provides you with many benefits, two new active abilities, access to three soulbinds, and much more. In this guide, we will explore what are the perks for aligning yourself with the Kyrian, explaining their Covenant Abilities and Soulbinds and how they modify and enhance your toolkit both inside and out of combat. We will also recommend the best soulbinds for Kyrian Discipline Priest and explore how they impact your rotation, gearing, and talent builds. Updated for Shadowlands Launch.

If you are looking for information on how strong the Kyrian Covenant is for Discipline Priest, as well as details on which covenant is best, please visit our Best Covenant for Discipline Priest guide.

Changes to Kyrian Discipline Priests in 9.1

  • KyrianSpheres' Harmony: Boon of the Ascended's cooldown is reduced by 2 seconds, up to 60 sec, for each stack of Boon of the Ascended consumed by Ascended Eruption.

Kyrian Discipline Priest Covenant Abilities

Kyrian Priest Class Ability: Boon of the Ascended

Boon of the Ascended is the Kyrian Covenant Priest class ability. It features three parts:

These stacks then explode at the end of their duration for Ascended Eruption.

This burst converts into Atonement only off the first enemy hit, so for the most healing from the Eruption you would be best off only hitting one enemy. Courageous Ascension buffs your Blast and Eruption damage which can often be a strong pickup in dungeons in particular. This ability is excellent in a dungeon environment as it is extremely flexible whether you need to deal more damage on large trash pulls or if you need assistance fighting the seasonal affix Prideful enemies. In raids, it is not as easy to incorporate into your ramps as the Venthyr Covenant's signature ability.

Kyrian Conduit for Boon of the Ascended

The Courageous Ascension is a great selection for Discipline in raiding or M+ for the sizeable damage/healing increase it gives Boon of the Ascended.

Kyrian Priest Signature Ability: Summon Steward

Summon Steward gives the Phial of Serenity which removes debuffs and is an additional heal, it can be used once per encounter. It's an excellent tool in dungeons where you are bouncing in between combat (resetting its cooldown) and frequently face certain debuffs that you cannot dispel as a Priest like Curses, Bleeds and Poisons. Margrave Stradma in the Plaguefall instance casts Infectious Rain which applies stacking diseases to everyone in the party. Using your Phial of Serenity on yourself and dispelling an ally can heavily reduce the damage on the party and make your run that much smoother. In a raid, you'll have one use per encounter, which helps reduce your own damage taken.

Kyrian Exclusive Legendary for Discipline Priests

  • KyrianSpheres' Harmony: Boon of the Ascended's cooldown is reduced by 2 seconds, up to 60 sec, for each stack of Boon of the Ascended consumed by Ascended Eruption.

This is a top priority craft in the leg slot. Not every encounter will require this cooldown reduction and will have niche use in general in raids. Clarity of Mind will certainly still be used the default in a raid.

In Mythic+ Spheres' Harmony will be your #1 pick by a substantial margin as reducing your Boon of the Ascended cd will only increase your Atonement and reduce your reliance on Shadow Mend spam in Mythic+.

Other Legendary Interactions for Kyrian Discipline Priest

Depending on if you use Spheres' Harmony or Clarity of Mind will alter your ramp sequence, see the rotation page for more information.

Best Kyrian Discipline Priest Soulbind

Best Kyrian Discipline Priest Renown 40 Soulbind

Discipline Priest's best choice for soulbind for Kyrian at Renown 40 is Pelagos in a raid.

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Best Kyrian Discipline Priest Renown 80 Soulbind

On the way to Renown 80, you'd still maintain the Pelagos Soulbind and continue with it until 80.

The below Soulbind Calculator is valid starting at Renown 48. Conduits are socketed in order of highest priority from top to bottom in order to facilitate the greatest benefit when empowering conduit rows from renown. Please see our Discipline Priest Conduit Guide for more information on Conduits including Empowered Conduits.

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Kyrian Discipline Priest Covenant Rotation Changes

As usual, this page only highlights the specific use case of the class and signature abilities. To see how they fit within the context of the entire spec, we encourage you to check the other pages in the guide related to the context you are looking for:

Boon of the Ascended

Discipline Priest Primary Rapture/Evang Boon

The following ramp should be the bread and butter of Kyrian Discipline for early Patch 9.1 before any cooldown reduction for Boon of the Ascended is immediately accessible. It takes advantage of the Clarity of MindAtonement extensions to coat the raid in Atonement and at the same time to trigger the Ascended Eruption on as many targets as possible.

You choose to cast Ascended Novas during your damage ramp instead of your class abilities for one because Penance/Mind Blast/Power Word: Solace deal poor damage but also so that you can generate more stacks for a larger Ascended Eruption.

Using Evangelism and Rapture together is not the only way to ramp but it is extremely powerful for maximizing your output and at this point I have cleared full 10/10 Mythic and found only one encounter (Painsmith) where I wanted to split Evangelism and Rapture from each other. All other fights I stacked both together with great results. Many encounters in Sanctum of Domination have a large burst of damage followed by a DoT of sustained ticking damage.

  1. Cast Purge the Wicked
  2. Reapply Purge the Wicked
  3. CastRapture which applies one Power Word: Shield then apply 9 more.
  4. Cast 2x Power Word: Radiance
  5. Cast Evangelism
  6. Cast Boon of the Ascended
  7. Cast Ascended Blast
  8. Cast Schism
  9. Cast Ascended Blast
  10. Cast 2x Ascended Nova
  11. Cast Ascended Blast
  12. Cast 2x Ascended Nova
  13. Cast Ascended Blast
  14. Cast 2x Ascended Nova
  15. Cast Ascended Blast
  16. Make sure your Ascended Eruption is ideally hitting one enemy if possible.

Secondary Fiend/Rapture/Evang Ramp

With the disparate cooldowns of Boon of the Ascended and Rapture/Evangelism in early Sanctum of Domination you will often have a ramp in between Boon of the Ascended cooldowns with just Shadowfiend to amplify your healing. This ramp will not be as powerful but it is still very important to optimize the cast sequence for output. Once again, taking advantage of the Clarity of Mind legendary's extensions to cover more of the raid.

  1. Cast Purge the Wicked
  2. Reapply Purge the Wicked
  3. CastRapture which applies one Power Word: Shield then apply 9 more.
  4. Cast Power Word: Radiance
  5. Cast Shadowfiend
  6. Cast Power Word: Radiance
  7. Cast Evangelism
  8. Cast Schism
  9. Cast Mind Blast
  10. Cast Penance
  11. Cast Power Word: Solace
  12. Cast Smite until Atonements fall off.
Spirit Shell

Discipline Priest Primary Boon/Shell Ramp

The following ramp should be the bread and butter of Kyrian Discipline for early Patch 9.1 before any cooldown reduction for Boon of the Ascended is immediately accessible. It takes advantage of the Clarity of MindAtonement extensions to coat the raid in Atonement and at the same time to trigger the Ascended Eruption on as many targets as possible.

You choose to cast Ascended Novas during your damage ramp instead of your class abilities for one because Penance/Mind Blast/Power Word: Solace deal poor damage but also so that you can generate more stacks for a larger Ascended Eruption. The result is the early Atonements that you apply create large Spirit Shells off of Ascended Blasts while your later applied Atonements from Power Word: Radiance have their shields further amplified by the Ascended Eruption.

This should ideally be utilized where the shields can be at least partially consumed before the Ascended Eruption so that the shields do not overcap. Many encounters in Sanctum of Domination have a large burst of damage followed by a DoT of sustained ticking damage. The advanced tips section below will flesh this out further.

  1. Cast Purge the Wicked
  2. Reapply Purge the Wicked
  3. Cast Shadow Mend
  4. Cast Power Infusion if you're not giving it to a dps
  5. Cast ~7-9 Power Word: Shield (low haste? less shields)
  6. Cast Power Word: Radiance
  7. Cast Boon of the Ascended
  8. Cast Spirit Shell
  9. Cast Ascended Blast
  10. Cast Power Word: Radiance
  11. Cast Ascended Blast
  12. Cast Schism
  13. Cast Ascended Nova (be sure to be in melee!) then Ascended Blast if it is not available yet, Blast immediately if it is.
  14. Cast 2 Ascended Nova
  15. Cast Ascended Blast
  16. Cast 2 Ascended Nova
  17. Cast Ascended Blast
  18. Cast Power Word: Solace and make sure your Ascended Eruption is ideally hitting one enemy if possible.

Secondary Fiend/Shell Ramp

With the disparate cooldowns of Boon of the Ascended and Spirit Shell in early Sanctum of Domination you will often have a ramp in between Boon of the Ascended cooldowns with just Shadowfiend to amplify your shields. This ramp will not be as powerful but it is still very important to optimize the cast sequence for maximum shield coverage. Once again, taking advantage of the Clarity of Mind legendary's extensions to cover more of the raid.

  1. Cast Purge the Wicked
  2. Reapply Purge the Wicked
  3. Cast Shadow Mend
  4. Cast Power Infusion if you're not giving it to a dps
  5. Cast ~7-9 Power Word: Shield (low haste? less shields)
  6. Cast Shadowfiend
  7. Cast both Power Word: Radiance charges
  8. Cast Spirit Shell
  9. Cast Schism
  10. Cast Penance
  11. Cast Power Word: Solace
  12. Cast Mind Blast
  13. Cast Smite until Atonements fall off.

In dungeons, heavy casts of Ascended Nova will do a substantial amount of damage on AoE pulls and you will really lean on the Ascended Blast to sustain your group as the subsequent Atonement transfers are substantial enough that you can continue dpsing even when stacks get high. Tyrannical bosses are similar as well, make sure you have Boon of the Ascended casted just before incoming damage so you can continue dpsing to heal your allies and won't have to break from that to Shadow Mend spam.

Summon Steward

As stated above, there are a ton of uses for the healing and debuff removal that is offered. Study different encounters and lean on the Phial early on in progression to save yourself if you are taking too much damage from key debuffs. In dungeons, use the Phial as frequently as you can and work to dispel others first, since you can remove yours with your Covenant ability. In Halls of Atonement removing the 2nd boss' Curse of Stone or removing the Curse of Obliteration can potentially save you if you need the extra dispel.

Kyrian Discipline Priest Talent Builds

Your talent build does not change at all while picking this Covenant. Boon of the Ascended requires some finesse in use in raids, but doesn't change the talents that you are utilizing. In dungeons, your Covenant's power can allow you to continue taking Schism for a longer period of time to buff its damage making you less reliant on Shadow Mend spam to sustain your tank or allies.

Kyrian Discipline Priest Gearing Differences

Following the trend set by previous expansions, Discipline Priests still prefer raw item level upgrades while preferring haste.

As usual, substantial item level upgrades typically outweighs "better" secondary stats at lower ilvl.

Kyrian Discipline Priest Soulbinds Explained

Across all classes and specs, Kyrian have access to the same three soulbinds: Pelagos, Kleia and Forgelite Prime Mikanikos. They are the NPCs with whom you complete the zone story, and they allow you to "attune" yourself to them to gain access to a tree of upgrades centered around your base toolkit (through Conduits) and Covenant abilities (through special game-wide traits).

These trees progressively unlock based on completion steps (such as finishing the campaign) and your Renown level with the Kyrian Covenant.

We've summarized the optimal traits for each soulbind below. Potency conduits have variety in the situations that are used, refer to the conduit page for various builds for various situations.

Pelagos grants you two important traits:

  • Combat Meditation provides additional Mastery after Ascended Eruption is cast from your Boon of the Ascended. Grab the orbs after the detonation and you're set.
  • With Let Go of the Past, you'll get a steady buff to magic damage reduction as long as you can maintain the buff, casting different abilities.
  • Better Together grants a passive, constant mastery bonus to you and an ally.
  • Newfound Resolve gives a random proc where you'll need to identify the location of the manifestation to get a primary stat bonus. This is alright but due to disicipline's ramp-nature, it is far from reliable.

This tree unlocks rapidly and allows flexibility between Endurance and Finesse conduits.

An example tree to follow on this soulbind is as follows:

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For Priests, this is a strong soulbind that you can get very early on and dodge the hyper-niche finesse conduits as well.

Kleia, offers a good early soulbind as well as Pelagos.

  • Valiant Strikes, some healing, especially in a 5 man environment that is constantly stacking up to support your team.
  • At the final fork in the road you're given two options:
    • Resonant Accolades replicates some healing, or you could take the extra Potency slot.
    • Mentorship gives decent support, especially in dungeons when you'll start up fresh pulls with full health.
  • Spear of the Archon or Hope Springs Eternal can be selected. Often the former will be preferable if you can control when you'll be receiving this buff in accordance with your ramp window.
  • Light the Path more readily guarantees a crit bonus for you and an ally.

An example tree can be seen below.

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Mikanikos has received many buffs in 9.1 to improve its quality.

  • Bron's Call to Action summons Bron to heal allies and damage enemies. Buffed in 9.1 to require fewer stacks to activate.
  • Forgelite Filter is a very strong trait. The instant bounce-back this trait provides can significantly improve your survivability in a progress environment.
  • Soulsteel Clamps doesn't have much application in PvE scenarios. Hammer of Genesis will see significant play in a Mythic+ environment and replace one of your potency conduits which is totally fine.
  • Reactive Retrofitting gives a strong and constant absorb which is extremely useful to Priests with their low natural defensive power. Keep in mind that EACH damage type can trigger this, meaning you can have a shield for 8% of your max health because of magic and another 8% shield for any physical damage. Very good on encounters with a mixed damage profile.
  • Soulglow Spectrometer this analysis does not increase disc shields or atonement output so is often not a priority selection.
  • Effusive Anima Accelerator the capstone trait reduces the cooldown of Boon of the Ascended by 12 seconds per enemy hit, up to 60 seconds. I know, I know the tooltip says different. Click through to the ability page, then select Priest :). Extremely strong trait in dungeons for the near 100% value you'll receive. Strong use in many add-based fights in raids, variable uses depending on the add density and fight timers.

This soulbind is very strong, providing the best survivability in a demanding progress environment and crucial cooldown reduction to our covenant ability. The tree below is meant for a Mythic+ environment.

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Pelagos and Mikanikos will see play for Discipline in 9.1 with Hoot hoot friend taking the cake in Mythic+ and Pelagos taking the prize in a raid.